Into Games Futures workshop in Abertay University
Abertay is arguably the most prestigious university for game development in the whole of the UK and at the end of January, they kindly hosted our Into Games Futures workshop.
We bought together students, industry leaders and teachers to discuss some of our key drivers and questions we have around some of the key the programme work we’re running in 2019.
Here are some of our groups high level thoughts on the five primary areas we looked at;
How to improve access to the industry for those from low-income families?
Access to hardware and equipment - potentially ex-equipment from studios
Financial incentives for universities to take on young people from low income families
Code/Game Club to act as a feeder into apprenticeship programme
Work with Youth Clubs
Better industry outreach to schools
Partnering support groups with games industry
Better understanding of game dev is by parents in poorer communities
Better/easier access to technology and software tools
Government funding for games studios to make time
Local access in rural areas
Games taken directly to children through roadshow
What could excellent youth mentorship in the games industry look like?
Inspiring and visible role models
Identifying youth that are genuinely interested in development
Needs to be long term, not just an hour or two
Practical projects with clear outcomes
Wide range of potential roles featured during mentorship
Well structured meetings
Awareness of available resources and programmes available
Match-making between mentors and mentees
Structured outreach with coding and games clubs
Extra curricular activities online
Small competitions endorsed and funded by big industry players
What could careers look like in 2030?
More remote working - online collaboration
‘Games’ becoming a more diluted term eg. Interactive stories, gamification, user interfaces, Simulation
VR and AR mainstream
Increased automation and AI
Games recognised as being culturally significant
More games for good
Increased outsourcing - specific companies that deal with specific aspects of the process,
More roles available
Talent will move more frequently
Closer to Hollywood model for AAA games
Increased availability and power of tools means we can get on with being more creative
Could be some form of unionisation
Is University the only way into the industry?
Lack of funded apprenticeship routes
Personal projects and MODs looked at as ways
Shorter vocational courses
Need to showcase more professional stories
University presents an easy talent pool for HR teams to pick from
People can get started through online courses
There isn’t a large number of first roles in the games industry
Need more routes than just QA in
Indie games and mobile games
How can we make it easier for industry to volunteer their time?
Use Discord or Slack for opportunities
Buy in from studios to create time
Ensure there is feedback from students
Clarity of commitment required
Roll out tiered osmosis (mailout for studio heads)
Short training programmes
Recognition through badges
Adding volunteering time as an option for some contracts
Studio led activities
Emphasis the professional development of staff
Students taught to mentor
The next step for us is to start taking this information and apply it to our current programmes in the pipeline. If you’d like to see what we’re working on, head over to our projects page for more info and the chance to get involved.
We plan on running Into Games Futures events in Cardiff, Bristol, Guildford and Lemington Spa. If you’re a studio lead, educator or student please get in touch to see how