Programming roles explained
Graphics Programmer
A Graphics Programmer focuses on the visual aspects of a game, working on rendering, lighting, shaders, and visual effects to ensure that the game looks stunning and runs smoothly.
As a graphics programmer, you’ll work closely with artists and other programmers to implement the game’s visual elements, optimise performance, and ensure that the graphics engine can handle complex scenes without dropping frame rates. You’ll use languages like C++ and work with rendering APIs like DirectX or OpenGL to develop high-performance graphics systems.
Many Graphics Programmers have degrees in computer science, software engineering, or related fields, but experience with graphics programming and a strong portfolio of projects is essential. You’ll need to understand both the artistic and technical sides of game development.
For this role, you should be someone who enjoys working with complex systems, has a deep understanding of how graphics hardware works, and loves finding creative ways to optimise game performance.
Your portfolio should include examples of graphics features you’ve implemented, such as lighting systems, particle effects, or real-time rendering techniques.
You’ll love this role if you’re into
- Coding
- Maths
- Designing things
In your own time, at your own pace
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