skip to main content

5 October 2026

Boost 2025 Stories: Meet Anna and Triangular Pixels

white background, blue swirls in the top right corner. Middle top is the Into Gamesa Boost Logo, below, two circle images, one with a photo of a person labelled "Anna" and one labelled "indie Studio" with Triangular Pixels logo

What happens when you give an aspiring artist a chance to work on a real project? Anna Catarina Pereira Finn and Katie Goode, Creative Director at Triangular Pixels, reflect on their experience during the 2025 Into Games Boost pilot programme.

Boost bridges the gap for early-career talent from working-class and low-income backgrounds in the UK by funding salaries at the Real Living Wage, removing financial barriers to entering the industry.

two circle images, one with a photo of a person labelled "Anna" and one labelled "indie Studio" with Triangular Pixels logo. Text says "what happens when you bring on an entry-level concept artist... and Into Games covers the salary?"

🎮 THE MATCH: CREATING CONCEPT ART FOR VR 🎮

Anna joined Triangular Pixels as a Concept Artist on a pre-production VR project. Her 2D aesthetic matched the game style, allowing her to contribute across materials, environments, characters, UI, research, and moodboards.

For Katie and the team, Anna’s contributions had a tangible impact. She didn’t “just” draw; she also produced research into culture and lore elements, created moodboards, and worked iteratively with the team. Katie highlighted that for a studio, the overhead was small compared to the great benefits of having a fresh perspective and seeing Anna's work used as the basis for the game's look.

✨ LEARNING AND OUTCOMES ✨

For Anna, the placement was transformative. Before, she was not optimistic about landing a job in the industry due to its state and not having “industry experience”, but the placement proved she was equipped to do a great job with the right support.

"I had a chance to show that my work was good enough," Anna reflected. "It’s really confidence-boosting, knowing my work helps with an actual project."

Highlights for Anna included:

🌱 Seeing her work evolve: Watching her concepts being turned into 3D assets was a major "it’s actually real!" moment.

💬 Team Integration: Being included in game design and creative ideation made her feel like a valued member.

💪 New Skills: Gaining UI/UX experience and mastering a structured workflow brief.

The learning went both ways. Katie noted the placement reinforced the importance of practical experience for juniors: "It’s empowering for those who just need to be given that chance. Real project work and working with a real team (...)  is just what you need to put yourself above the competition."

four text boxes coming from a middle graphic of a pc with a games controller on the screen. The text boxes explain Anna's contibutions during her boost placement - concept art, research, UI & UX design and Game feedback.

🔮 WHAT’S NEXT FOR THE CANDIDATE 🔮 

Anna is now a freelance Concept Artist and Animator open to new opportunities. Her time at Triangular Pixels provided the core skills and confidence to navigate the professional pipeline.

👋 Connect with Anna Catarina Pereira Finn 

⭐ Her Specialty: 2D Concept Art & Animation

📐 ABOUT TRIANGULAR PIXELS 📐

Triangular Pixels is an award-winning, independent remote studio in Cornwall creating games for good, alongside offering consultancy for XR and game dev, and work-for-hire services.

👋 Connect with Katie Goode

📅 ABOUT BOOST 2026 📅

Our 2025 pilot was a success - and we want to make 2026 even bigger. Help us turn five placements into fifteen by donating to our fundraiser: tiltify.com/intogames/boost-2026

Stay up to date

It's time to level up your inbox

Pick which newsletters you're interested in receiving, and customise further by specifying a discipline.

Join our mailing list

Tell me more

In Other News...