Guy DeRosa combined his passion for people with his for love for games for his current role as Head of Talent for Studio Gobo and their sister company Electric Square. Studio Gobo have worked on some of the biggest IP’s in the world including, Star Wars, Formula 1, Guardians of the Galaxy and were awarded by Gamesindustry.biz Best Places to Work 2017, 2018 and 2019. We asked Guy, some key questions about getting into the games sector.
Explain your role like I'm 5 years old
It's my job to try to convince the best talent in the games industry to come and work for us. I get to travel a lot, attending games industry events and talking to people about all of the brilliant reasons Studio Gobo is an amazing please to work.
Take us through your average day at work
I usually start my day responding to messages and applications that come in from people that are interested in working for us. I set up phone calls and meetings to get to know those people and see how well they might fit into our team. Quite often I am the person that meets visitors, shows them around our studios and makes sure their experience is as pleasant and fun as possible. I also deal with a lot of our advertising, marketing and social media campaigns as well as event planning.
What was your educational and career journey into your current role?
I studied marketing and worked in sales roles previously. As I enjoy talking and communicating with people I find recruitment really well suited to my personality, and I've always been a huge lover of computer games, so I got to merge what I was good at with my passion.
What is it about your role that you love?
I get to meet loads of new people and see lots of new places.
What's the hardest thing about your role?
Recruitment can come with pressure. Without brilliant new people joining the studio we'd have nobody to make the games, so we've got to get it right.
What key skills should people work on to do your role one day?
People skills, social media, marketing and PR would all be helpful. It really helps to learn a bit about how video games are made, so that you can understand what people's jobs are within the studio.
What advice would you give to your younger self looking to get started in the industry?
When I was young my parents told me it was a silly career path, but it has turned out to be an amazing one which is becoming more and more important in the world today. I would tell me younger self to pursue what makes me happy - but also be prepared to work hard to achieve it.
Do you have any links to good articles or videos that you think might give some tips or advice to someone starting in your role?
I wrote an article on ways to help beginners to get into the industry. It can be found right here: