Audio enhances a game's atmosphere through sound design, music, and voice acting, playing a crucial role in building emotional impact and player immersion.

Audio professionals must have a strong ear for sound, creativity in audio design, and a passion for music and storytelling through soundscapes. Audio is woven into every phase of development, from concept to post-production, enhancing the emotional and atmospheric depth of the game. If you love creating immersive audio experiences, this role is essential.


This hub page features audio job role descriptions, links to our learning content, and access to our online community, where you can continue your journey and connect with thousands of audio professionals at various stages of their careers.

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Audio Roles

  • Audio

    Composer

    A Composer creates the music and soundtracks that set the mood and atmosphere in a game. From epic battle themes to quiet, emotional moments, the composer’s work defines how the game feels.

  • Audio

    Sound Designer

    A Sound Designer creates the audio elements in a game, including sound effects, ambient sounds, and sometimes the integration of voiceovers, ensuring that audio complements the gameplay experience.

  • Audio

    Voiceover Artist

    A Voiceover Artist provides the voices for characters, narration, or other audio elements in a game, bringing characters and stories to life through performance.

Ashton Mills

Lead Audio Designer

I work on anything that makes a sound in the game. Anything you hear such as when you swing a sword, when a character speaks to you, when music is playing or when you click a something and it goes 'ping', I create those sounds and I tell the game how and when to play them.

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