Explore Careers.

No matter what your passion is, there is a career for you in games. Search our extensive roles database by discipline or by your own interests.
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ArtEntry-level role

Animator

Animators take the static creations of game artists and bring them to life through movement.

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Art

Art Director

The role of the Art Director is focused on maintaining the overall game aesthetics and ensuring the creative process runs efficiently.

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Production

Associate Producer

Associate Games Producer helps a project run to time and budget, clearing the way for the game developers to do their work.

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Production

Business Development Manager

Business Development Managers establish valuable relationships by researching and securing new customers, clients and partners through networking, social media and various online platforms.

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Marketing

Campaign Manager

Campaign Manager are behind the scenes, creating fresh initiatives, measuring results, and developing new strategies to promote the business.

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ArtEntry-level role

Character Artist

The face of a videogame is often its characters, and creating memorable ones has become an increasingly important aspect of game design.

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Operations

Chief People Officer

Chief People Officer is a senior role at the top of an HR (Human Resources) department that delivers strategies for attracting talent, coaching and development.

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Marketing

Community Manager

The Community Manager helps build and maintain the success of a game by looking after its fans. 

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Audio

Composer

A game composer writes and produces original compositions that enhance and not distract players from the game.

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ArtEntry-level role

Concept Artist

The visual look and feel of a game starts with concept art. As Concept Artist, it’s your role to visualise all kinds of game elements, from characters to landscapes to objects. 

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Art

Creative Director

The Creative Director has the role of creating and driving the creative vision whilst overseeing all technical aspects of projects.

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Design

Design Manager

Being a Design Manager relies on fine-tuning the perfect blend of people skills and creativity.

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Programming

DevOps

A DevOp’s principal goal is to automate and streamline, making game building more efficient and reliable.

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Design

Economy Designer

Economy Designers are the brains that design how currencies in games work, often utilising knowledge of real-life economic principles.

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Programming

Engine Programmer

Engine Programmers are responsible for building and modifying game engines, developing new functionalities and features that respond to the needs of the game as it’s being created.

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ArtEntry-level role

Environment Artist

Games take us to incredible places, and it’s the Environment Artist who creates them. In this highly collaborative role you work with the design team to model atmospheric and believable locations where the action can unfold. 

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Esports

Esports Shoutcaster

Shoutcasters are the voices of esports, commentating on tournament games at real-world events and online.

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Esports

Esports Team Owner

Esports Team Owners, also known as Organisation Managers are firmly behind the steering wheel, implementing innovative approaches to drive a team forward and stay ahead of the game.

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Operations

Financial Director

Finance Directors are responsible for a company’s commercial well-being, designing strategies to secure financial security and growth.

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Programming

Fullstack Programmer

A Fullstack Programmer undertakes a stack of technical layers and works in both ends of game development.

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Design

Game Designer

Game Designers define the overall game experience. They set the rules, work out the mechanics, and create the right balance of challenge and reward for players

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Design

Gameplay Designer

A Gameplay Designer is someone who puts the pieces together and makes the game interactive, challenging and most importantly enjoyable.

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Marketing

Games Journalist

A Games Journalist creates news, features and reviews about video games and the wider industry.

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Production

Games Producer

The Games Producer makes sure the game is completed on time, to budget and as smoothly as possible.

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Marketing

Games Publisher

Games Publishers provide the money to develop a game, and often the means to test, distribute and promote it.

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Programming

Generalist Programmer

The Generalist Programmer is a flexible member of the development team who can work across two or more specialisms.

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Programming

Graphics Programmer 

It’s the technical job of a Graphics Programmer to bring games to life by applying a working knowledge of game engines, maths, rendering and coding.

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Operations

HR Manager

The HR (Human Resources) Manager uses their skills with people and knowledge of employment practices to grow a strong company culture.

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Operations

IT Engineer

IT Engineers offer in-house technical support to safeguard technical resources to ensure steady work.

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ProgrammingEntry-level role

Junior Programmer 

Junior Programmers support the work of the development team across a wide range of coding tasks.

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DesignEntry-level role

Level Designer

Level Designers bring together game design, art and programming to create particular areas, or ‘levels’, of a game.

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Art

Lighting Artist

How does the colour of the mountains change as dawn approaches? How is torchlight reflected in the dragon’s eye? What’s the player’s visibility as the fog rolls in? 

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MarketingEntry-level role

Marketing Assistant

Marketing Assistants support the Marketing Manager and depending on the size of the studio, an entire marketing department or team

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Marketing

Marketing Manager

The Marketing Manager helps to spot commercial opportunities and grow audiences for their studio’s games.

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DesignEntry-level role

Narrative Designer

Many of the most successful games are powered by storytelling. As Narrative Designer you’ll be using your writing skills to bring the right themes and plot points to life, across many elements of a game.

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Programming

Network Programmer

A Network Programmer’s job is to build and improve complex systems, establishing important rules determining how data is formatted and transported between players.

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Operations

Office Manager

The Office Manager oversees the day-to-day operations and development of the games studio.

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Marketing

PR Manager

The role of a Public Relationship Manager is to build meaningful relationships and endorse the reputation of your game studio to the outside world.

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Marketing

Performance Marketing Lead

A Performance Marketing Lead pulls, interprets, and presents patterns from vast amounts of data to help the company make clever business decisions.

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Operations

Personal Assistant

Personal Assistants (PAs) offer valuable support to leading chiefs and directors in organisations by supporting workload and guiding decisions.

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Programming

Physics Programmer 

From the way a building collapses to how a ball flies through the air, believable movement is crucial to a satisfying game experience.

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Marketing

Player Support Agent

Player Support Agents offer a friendly human touch and provide answers to game players in a responsive manner.

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QAEntry-level role

Playtester

Playtesters trial and establish if a game is going to be commercially viable.

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Esports

Pro Gamer

Pro Gamers are competitive gamers that play video games full time.

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Production

Project Manager

The role of a Project Manager is to create and meet targets and deadlines for multiple projects within a game studio.

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OperationsEntry-level role

Receptionist

Receptionists play a significant part in the reputation of their company, providing a daily welcome for all employees, visiting clients, partners and important guests.

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Audio

Sound Designer

From thunder, rushing water and explosions to background music, button clicks and the bleeps that let you know you’ve levelled up.

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Operations

Specialist Lawyer

Specialist Lawyers advise on regulations, data protection, commercial transactions, content licensing and publishing.

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Art

Storyboard Artist

A Storyboard Artist is the key to plotting and embedding energy and emotions into a games’ narrative.

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OperationsEntry-level role

Studio Assistant

The Studio Assistant helps the team and the space they work in to run smoothly.

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Design

System Designer

System Designers understand the fundamentals of how games work and know how to program and build a hierarchy of functioning and clever systems.

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Art

Technical Animator

A Technical Animator makes sure that a game's animators have all the right software tools for their work and helps smooth the journey from design into code. 

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Art

Technical Artist

A Technical Artist makes sure that a game’s artists have all the right software tools for their work and helps smooth the journey from design into code.

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Programming

Technical Designer

Technical Designers act as an important bridge connecting design and programming in game development.

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Art

UI Designer

The User Interface (UI) Designer helps the player interact with the information in the game.

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Design

UX Designer

The User Experience (UX) Designer makes sure that the player’s needs are understood as the game is developed.

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Art

VFX Artist

Visual Special Effects (VFX) means anything in a game that moves that isn’t a character or an object. That’s eye-catching motion such as flowing water, weather, magical effects and explosions.

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Audio

Voiceover Artist

Voiceover Artists provide a voice within the game, helping to immerse the player deeper into the world their experiencing.

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